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Old 10-13-2009   #1
vermin
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Default The Gaming Industry

War. War never changes. Famous quotation from Black Isle's pearl and truthful words. Not only truthful within the concepts of post-apocalyptic wasteland series but also in reality. At start of 2nd millennia a battle rages on between the giants of gaming. Where Microsoft, Sony and Nintendo is indisputably dominators of PC-, console- and home entertainment industry.

As Michael Pachter, a high-profile gaming research analyst, stated in a recent interview I think certain factors plays a major role when it comes to video game industry. Downloadable content (DLC), digital distribution (DD), exclusive titles, online gaming, etc to mention afew. Looking with binoculars thought the lens of time you can clearly see how Xbox Live, PSN, Wii's Shop Channel not only displaying but also shaping the outcome for games, consoles, social networks. Practically, in terms of games, movies everything a person is interested in will soon be operated and presented by this phenomenon. Welcome to the future, baby!

To raise a point I love to hear your opinions, thoughts and comments about video gaming. Its impacts? Memories? Development? Future plans? How do you think the video gaming market has effected us, and why?
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Old 10-13-2009   #2
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Default Re: What effects has the video gaming market had on humanity?

Hmm, why does one choose to play video games? It could be that people choose a false reality over their own. Is this good? It kind of depends on who's outlook you take on forms, Plato's or Aristotle's. Does a form take away from the original or does it help make realizations about it? I think as long as you know the difference of the original and reality it's good. Some times exaggerations of reality bring upon new realities. Maybe a new revolutionary idea will come from a video game.

If you want to look deeper into it. People could also play video games for closure, something that is hard to find in reality. When you have finally beat the game it is finished. You accomplished the goal. How many times does this occur in reality? People could also play them for power. Meaning unrealistic abilities or achievements.

So, are video games good or bad? I say neither. I think every thing is good in moderation. Any noun is neither good nor bad, only decisions. The decision here would be what is more important virtual reality or reality? Both have pros and cons. Both new experiences. The answer of weather it is good or bad relies on individual opinion.

Does it effect the future and the development of man? Yes, everything does. New experiences leads to new realizations or discoveries. Everything is significant and can be learned from. What is learned is what is observed. They have some neat concepts in video games. Each one helps further the production of future games and helps people question what is really possible.
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Old 10-19-2009   #3
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Default Re: What effects has the video gaming market had on humanity?

Agreeing with you would just make me look like a noob. Therefore I will describe my entire thoughts on this thing.

Video games are about as bad as an addicting drug. You like it therefore your brain demands it. Sure you can resist to play but just because you don't have a reason to not play doesn't mean you should.

Video games may have a bad side but just think of the addvantages of the kids playing Fallout 3. THEY WILL SURVIVE A BLEEPING NUCLEAR HOLOCAUST. WHY? Because they know how to survive, they basically figure out how to utillze worthless materials.

My thoughts...



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Old 10-20-2009   #4
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Default Re: What effects has the video gaming market had on humanity?

I look at video games nearly the exact same way I look at books or movies. They are an escape from routine. A good video game, like any good book or movie, is a portal to another world.

I never realized it before, but I think Mythros has a great point when he says people enjoy games for their sense of closure. I used to play video games quite a bit. For me it wasn't so much the sense of closure, but the defined goal that was enjoyable. You know just what it is you have to do. In life we so often find ourselves lost, spinning in circles, not knowing where to go or what to do. It's nice to be able to go to a world where you know what your purpose is, where you have control.
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Old 10-20-2009   #5
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Default Re: What effects has the video gaming market had on humanity?

I guess I have a slightly different view on this subject.

In general the video games that I play are RPGs which, for me, are not so much about achieving goals, but more about escapism. A good RPG is like a good book. It needs to have a strong plot, good character development, and I need to be able to completely immerse myself in that world. I don't even care if I don't finish a game. For me, it is about the playing, itself. Also, by not finishing the game, it means that that world is still alive and has somewhere to grow to if I keep playing. When you finish a game it usually results in a world that is static, in which there is no more reason to live in, or in some cases, the world is gone completely, and you are not allowed to come back except to witness the final moments of the world you loved, again and again...
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Old 10-26-2009   #6
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Default Re: What effects has the video gaming market had on humanity?

this is an unnecessarily comment. there are many like it but this one it mine,

Last edited by vermin; 11-21-2009 at 02:16 AM Reason: Been experiencing difficulties writing in the forum
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Old 10-26-2009   #7
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Default Re: What effects has the video gaming market had on humanity?

Future video game developer here.

When you talk about video games, you can't ignore the industry's roots. Go back to the basics: Space Invaders, Pong, Centipede, Galaga, Pac-Man. Before there were home consoles, there were these things called arcade machines, at which people would stand for hours, mashing buttons and feeding in streams of quarters in vain attempts to stay alive. Some people thought that these games were corrupting the youth, sucking them dry of their aspirations and their change. Some also believed that the games were sending all sorts of terrible subconscious messages to the young minds addicted to them (what did those dots stand for in Pac-Man, anyway?)

Mythros hit the point on the head here. These games were classics, ARE classics, because of their simplicity and clarity of goals and gameplay. Pac-Man: eat dots. Galaga: shoot the aliens. Centipede: kill the centipede down to the very last of its bizarrely independent segments.

Here is where you get the stereotype of games creating short attention spans. Frankly, an arcade game isn't meant to be played for more than a couple of hours at a time. Plus, consider the amount of money being spent; you're not going to offer up "Final Fantasy" for potentially 75 cents (if the person playing is any good).

But then home consoles entered the market. Suddenly, without the pressure of having to finish up quickly so that the next kid in line could play, gamers were free to spend as long as they wanted on a particular game. The ability to save progress was monumental. The most frustrating aspect of the original Super Mario Bros. is that when you want to see the ending, you have to play through the entire thing in one sitting. With save files, you can get (Viridis, appreciate this) long-running role-playing games. Imagine trying to get through Dragon Quest in one shot. Heck no.

With the introduction of save capability, games could now be used to tell long, epic stories. Now the focus was going to go to how graphics, sound, technology, etc. could be improved to better tell those stories. And, as technology improved, we somehow decided that what we wanted in our video games was increased realism. Ocarina of Time was amazing for the fact that Link looked around his environment.

Also, the increased realism means an increase in realistically depicted violence. Here you get a lot of people complaining. Did you know Mortal Kombat was pretty much the reason for the ESRB? As far as violence goes, there's always been violence, in books, in movies, in classical plays (spoiler alert: basically everybody dies in Hamlet). Video games are an easy scapegoat because they're a fairly recent development and, frankly, are far more immersive than any other form of entertainment to be developed thus far. Dungeons and Dragons used to be scapegoated for a lot of stuff. Correlation doesn't equal causation, though, I'll warn.

I'm not going to talk a lot about video games of recent times, since I assume you all are pretty well-versed on that.

But what I notice, as somebody who intends to go into the industry, is that there's been an interesting trend toward nostalgia. People are getting tired of horrendously complex games built on graphics. The rise of WiiWare and Internet-based games has led me to believe that simpler games, with well-balanced gameplay and easy access, have greater staying power than a lot of what's being released nowadays. Don't get me wrong, I love Square Enix's products to death, but there's something about Tetris and the original Sonic the Hedgehog that nothing's going to replace (speaking of Sonic, anybody hear about "Project Needlemouse"? I don't have much faith in Sega at this point but one can always hope).

What's also an interesting trend is the ever expanding video game market. "Hard-core" gamers whine and complain that video games are increasingly being marketed to kiddies and old people, but hey, look at it this way: the kids will grow up and old people have money. I think it's pretty amazing that grandparents and grandchildren can get together and play Wii Sports like they used to play board games. Nintendo's playing it smart, if you ask me.

I also think that video games are going to forever move toward our dream of virtual reality—that is, a totally immersive experience where reality and fantasy blend together so that you can't tell where one ends and the other begins. I think that's bad for people who are already delusional, but for people who have healthy minds and are capable of understanding what's fact and what's fiction, I can't imagine anything more exciting.

People play video games because they're an escape. You can do things in video games you couldn't do in the real world. Games provide a world where you are in control, where you are important, where the things that you do actually matter.

Video games reach a lot of people that you might not reach through fine arts museums. As an artist, I'm excited about that. I want to bring art to people through video games.

I've pretty much lost my train of thought. Sorry for writing so much, hope you were able to trudge through it.
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Old 11-08-2009   #8
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Default Re: What effects has the video gaming market had on humanity?

... I appear to have killed this thread. My apologies.
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Old 11-08-2009   #9
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Default Re: What effects has the video gaming market had on humanity?

Welcome to my world!
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Old 11-10-2009   #10
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Default Re: What effects has the video gaming market had on humanity?

The worst part is, if we were having this conversation in real life, I could probably go on for about fourteen hours and still not have said everything I wanted to.
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